Monday Moodsetter 76

RPG Rorschach: What's the first gaming thought that pops into your head?


Monday Moodsetter 75

RPG Rorschach: What's the first gaming thought that pops into your head?


Spammed--Word Verification Becomes a Necessity

So after watching my blog get spammed in the Comment section (I lost count at 15 today), I had to turn on the Word Verification. Bummer.


Mail Call

It seems like ages since I have purchased gaming stuff. I did get the 3 core rule books to D&D 5e, but nothing since then. My hard copy of Pits & Perils arrived on Wednesday, just in time for me to run a Pits & Perils game on Wednesday night. I actually didn't the rules for last Wednesday's session, but I will need them now. Having participated now in 4 sessions of Pits & Perils (3 as a player, one as a referee), I can say that I love the game. It is also working very well for our round robin GMing pilot program.

Hard on the heels of this purchase, I will be ordering a print version of Bloody Basic. I think I have settled on Bloody Basic as my rule set for my next Montporte Dungeon campaign.


Pits & Perils Session 4: Murder at Crossing Church

We had Session 4 of our Pits & Perils Round Robin on Wednesday night (Sep 23, 2015), with me running the game as referee (my first session as ref in our round robin). +Tim Shorts posted an excellent summary, so no sense in being redundant.

I wanted to run a short mystery adventure. Mysteries can be tricky to run, particular when the focus of the rule set is combat and spells. I ran The Melford Murder several years ago, a Dragonsfoot adventure module written by Stuart Marshall that I used in a Castles & Crusades campaign. Not we have blast playing it, I also gained some valuable experience in running a mystery adventure. Playing The Esoterrorists, a GUMSHOE-based game, was also a huge help.

It is actually easier to run a mystery adventure with a simple non-mystery rule set, like Pits & Perils, than it is with a more complex game, like D&D 5e. The characters have few abilities to provide an unwanted shortcut, so the players are forced to strategize and discover solutions.

I will post more once we have finished with this part of our round robin. I can't really say much about how I am doing it without tipping my hand about the mystery itself.


Monday Moodsetter 74

RPG Rorschach: What's the first gaming thought that pops into your head?


Pits & Perils Prep 2

I finished my overview map of the area. I haven't figured out the exact scale, but I am thinking that each hex is like a half of a mile. It is a small area. At first glance, it appears densely settled, but there is only one village, Twiggleton, with a population of about 150 (the solid circle). The other settlements on the map are very small agricultural hamlets of 10-40 people. Few people live outside of these settlements, as the area is surrounded by danger on all sides.

The road leading south from Darkness Bottom, the Ravensburg Pike, connects this area with the area that was the setting for our first three Pits & Perils sessions (run by +Chris C.).

Visual Tour
Here are some pictures that capture how I envision the area on the map (complimentary tour by Google):
Hill top ruins (ignore the fence, etc)
Imperial fortress ruins
The valley
A hamlet
Another hamlet
St. Amber Parish church at Crossing Church (ignore the modern stuff)